Tuesday, 25 October 2011

Week 4

This past week our group had a new member introduced into the group. Fortunately it was at a stage that it wasn't going to be a problem. We were able to catch him up with what had been going on over the last couple of weeks pretty quickly. We talked a bit about what his skill set was and what he could see himself doing in the project. He had similar circumstances as the rest of us in terms of previous experience with our target platform. He had a basic foundation in programming but hadn't worked with the Unity development environment before, like the rest of us. Unfortunately he said he didn't have any notable art/animation skills so we are still at the same position we were as last time in that department. We will just have to work around it.

At the last meeting one member was absent which didn't cause any real problems but he did assign looking into basic animation and asset creation to himself. He should be at the next group meeting so he can let us know how that went, which will influence the scope of the game design.

Myself and two of the other team members are still focusing on Unity tutorials and I'm hopefully we can make a start on some of the project in the next week or two. The game design will be getting finalized at the next meeting which means we can move forward in other areas.

After our last meeting we decided that we would move towards the Platformer game instead of the Mech Shooter game. So we began to talk a bit more about what we would want from the game and shared some ideas. It became apparent that I had confused the idea a little bit and in fact it wasn't initially pitched as being a Platformer game. The reference that was given as inspiration for the game was a Platformer game called "I Wanna Be The Guy". Described as being a "nail-rippingly difficult platform adventure.". The pitch that the member of our group made was to make a 3D FPS game called "I Wanna Shoot The Guy". Which would pay homage to the FPS genre in a similar way that "I Wanna Be The Guy" did with Platformer games. By taking a lot of the classic elements found in the FPS genre and turning them around to make an exceptionally difficult and frustrating FPS experience.

So it was my mistake as I got the reference of "I Wanna Be The Guy" mixed up with his twist on it for our possible game idea. I like the idea a lot an think it could be a lot of fun to develop so after a bit more talk about it we decided we would all have some final thoughts about it over the next week and come back for the next meeting with the intention of making the design document for the game next time. We were given a design document that had been written previously for it and we were to use that as a starting point and would start from there for our game design.

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