Tuesday 22 November 2011

Week 9

The group has moved forward in a few areas, specifically the way it has been organized has changed to a much better format. Finally having the various aspects of the development and implementation split across each member. Our group has been arranged into the roles of two designers, two coders and one animator. This is just general roles as there are specifics to each and encompass a few more things than the titles would imply. The designers are doing a level design each as well as designing all the assets and characters. The animator will be creating all the art assets to be implemented in Unity and animating them. The coders (myself being one), will be doing the bulk of the work inside Unity.

The plan is to take one of the level designs and have it implemented to some extent by the end of this semester, in time for the submission for marking. Though if it is lacking then time can be spent working to improve it over the holiday period. Since we don;t start back for the next semester until February. So January can be used to make ground on the first implementation. Leaving us second semester to work on the other and then see what else we can do with it.

We will be seeing the first level design to be implemented tomorrow at the group meeting and will beginning working on something in Unity for the following week. Though it will probably just be something very basic as the assets will need to be created. Need to make sure to balance the work load with the other modules as it is coming into the last four weeks of the semester. A couple of other projects and essays to work on. Though it should be fine.

Once I get some more details of the level design I will do a write up on here of what I think of it and post some initial thoughts on how I think myself and the other coder will go about it. Need to remind the group to post everything up on the Redmine server for easy access and version control. I'll post back in a few days.

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