Thursday 15 December 2011

Week 12

This closing week of the semester has been comprised mostly of gathering what we have to be handed in, so I'll be going over that plus a few other things for after the end of semester. It's been a pretty rushed last couple of weeks since deadlines have been fast approaching for all the modules but at the moment its a case of collecting everything for handing in for this class. About a week ago we discussed the project plan with the team and it was put forward that a good idea would be to implement a tutorial level for the game, just something basic to introduce the player to a couple of the key concepts of the game design. The tutorial level will be simple and as of just now it will basically be a room where the player is to move to the other side but their is a trap in the way which will kill him if he moves to fast. This tutorial will demonstrate one of the key approaches to this style of game, being to take things slow and bait out the traps and pitfalls to clear the way.

Since the last couple of weeks ended up being filled with work on the other modules the work on the game design got postponed a bit but myself and the other coder have made up a project plan for the tutorial level to be done before next semester starts up in February so we have something to get the ball rolling next semester. Work will begin early January but will mainly start after the 17th since that's when our exam will be out the way and we will have a couple of weeks to concentrate on the tutorial level.

For the hand in we need to gather up all the bits and pieces and compile them together so that is the top priority at the moment so tomorrow is going to be a busy day getting that sorted as quickly as possible since I'd rather not have it lingering too long since there's still my personal problem of having a project for another class that needs serious work. Can't be helped, just the way things go in finals week. All in all I think there should be a design document, a level design or two, possibly a few assets made up, the tutorial level project plan, and a couple other small things like a list of game influences and references to be used in the game. Will be getting a hold of everyone to gather it up tomorrow and will write up another blog if things go pear shaped or if anything major changes. Otherwise this will be it for this chunk of the blog covering this semester, will start it back up in January when work on the tutorial level begins and then properly for a week by week account of the second semester.

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